Esports

Aside from the following special betting rules, the common betting rules apply. The special rules will take precedence over the common rules nevertheless.

1.) Esports: 2-way – Who will win?
Bets will be settled on the result including overtime. If the match/competition ends through retirement, all bets stand and will be settled based on the official winner.

2.) Esports: 3-way – Result
Bets will be settled on the result after regular time. If the match/competition ends through retirement, all bets stand and will be settled based on the official winner.

3.) Esports: Cancellations
Bets will be cancelled particularly in the following cases but not limited to:
  • If there is a change to the scheduled distance of the match
  • In case of a walkover

4.) Esports: Postponed Matches

Any bets on a game not played on the scheduled date or played at a different venue, at the time the bet was struck, will be declared void.
 
5.) Esports: General Rules

Where an event involves the same two players or teams playing multiple games or maps, for example "best of 3", and one or more games or maps are not played because the result of the event has already been determined, bets on unplayed games or maps are void and stakes will be refunded.

A map is deemed to have started as soon as the game clock starts or either team or player takes a game action relating to that map, including picks, bans and weapon purchases. In the event that a map has to be remade due to a technical glitch or bug, bets placed after the start of the map will be made void. If maps are subject to a pause, but restart as planned, bets will stand.

Bets are settled based on the official broadcast of the game by the publisher or event organiser.

The rules below may apply to different games, e.g. Team to Score the Next Kill applies to both LoL and Dota2. Specific rules that apply to only one type of game will be highlighted where appropriate.

4.) Esports: Postponed Matches

Any bets on a game not played on the scheduled date or played at a different venue, at the time the bet was struck, will be declared void.

5.) Esports: General Rules

Where an event involves the same two players or teams playing multiple games or maps, for example "best of 3", and one or more games or maps are not played because the result of the event has already been determined, bets on unplayed games or maps are void and stakes will be refunded.

A map is deemed to have started as soon as the game clock starts or either team or player takes a game action relating to that map, including picks, bans and weapon purchases. In the event that a map has to be remade due to a technical glitch or bug, bets placed after the start of the map will be made void. If maps are subject to a pause, but restart as planned, bets will stand.

Bets are settled based on the official broadcast of the game by the publisher or event organiser.

The rules below may apply to different games, e.g. Team to Score the Next Kill applies to both LoL and Dota2. Specific rules that apply to only one type of game will be highlighted where appropriate.

6.) Esports: Match Up Winner

Who will win the match up

If there is a change in the number of maps or games played, bets placed on this market will stand.

If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are void.

7.) EsportsMap Winner

Who will win the map

If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map are void.

For maps where one team surrenders, the winning team is the team that did not surrender.

8.) EsportsTeam to Draw First Blood

Which team will Score the first kill on the Map

The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion, this may not be registered as a kill on the broadcast, in which case, it does not count as a kill for bet settlement purposes.

9.) EsportsTeam to Score the Next Kill

Which team will score the next kill on the map
The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion, this may not be registered as a kill on the broadcast, in which case, it does not count as a kill for bet settlement purposes.

10.) EsportsTeam to Score the Most Kills

Which team will score the most kills on the map
The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion, this may not be registered as a kill on the broadcast, in which case, it does not count as a kill for bet settlement purposes.

11.) EsportsTotal Kills Scored Over/Under

The total number of kills scored on the map
The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion, this may not be registered as a kill on the broadcast, in which case, it does not count as a kill for bet settlement purposes.

12.) EsportsTeam to Destroy the Next Tower

Which team will destroy the Next Tower
For bets involving towers, all destroyed towers count as having been destroyed by the opposing team, even if the last hit was from a minion.

CS:GO

13.) EsportsTeam to Win the Next Round

Which team will win the next round
In the event that a round is abandoned, all bets on this market will be void.

14.) EsportsMap Rounds Handicap

The result of the map after the stated handicap has been applied.
In the event of an abandoned map or disqualification, bets will be void unless the result of the handicap has already been determined.
Map Rounds Handicap includes overtime rounds unless otherwise stated.

League Of Legends

15.) EsportsTeam to Score a Quadra Kill

Will a player on a team register a Quadra Kill

For a multi-kill to register as a Quadra Kill, it must be announced as such during the match up or listed in the official match history.

The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion, this may not be registered as a kill on the broadcast, in which case, it does not count as a kill for bet settlement purposes.

16.) EsportsTeam to Score a Penta Kill

Will a player on a team register a Penta Kill

For a multi-kill to register as a Penta Kill, it must be announced as such during the match up or listed in the official match history.

The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion, this may not be registered as a kill on the broadcast, in which case, it does not count as a kill for bet settlement purposes.
 
17.) EsportsTeam to Slay the Rift Herald

Which Team will Slay the Rift Herald

Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.

Where there is no 'neither' or 'draw' selection available and this selection is the winner, all bets on the relevant index are void.

18.) EsportsTeam to Slay the Next Baron

Which Team will Slay the Next Baron

Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.

Where there is no 'neither' or 'draw' selection available and this selection is the winner, all bets on the relevant index are void.

19.) EsportsTeam to Slay the Next Dragon

Which Team will Slay the Next Dragon

Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.

Where there is no 'neither' or 'draw' selection available and this selection is the winner, all bets on the relevant index are void.

20.) EsportsTeam to Destroy the Next Inhibitor

Which Team will Destroy the Next Inhibitor

Inhibitors count as having been destroyed by the opposing team, even if the last hit was from a minion.

Each destruction of an inhibitor counts separately, even where it has respawned and is destroyed for a second or subsequent time.

Where there is no 'neither' or 'draw' selection available and this selection is the winner all bets on the relevant index are void.

21.) EsportsTeam to Destroy the Next Tower

Which Team will Destroy the Next Tower

Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.

Champion created Structures do not count as Towers.

Where there is no 'neither' or 'draw' selection available and this selection is the winner, all bets on the relevant index are void.

22.) EsportsTotal Barons Slain Over/Under

The Total Number of Barons Slain on the Map
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.

23.) EsportsTotal Dragons Slain Over/Under

The Total Number of Dragons Slain on the Map
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.

24.) EsportsTotal Inhibitors Destroyed Over/Under

The Total Number of Inhibitors Destroyed on the Map
Each of the six inhibitors counts only once, even if it is destroyed, respawns and is destroyed again.

25.) EsportsTotal Towers Destroyed Over/Under

The Total Number of Towers Destroyed on the Map

Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.

Champion created 'Structures' do not count as Towers for settlement purposes.

In the event of a surrender, this market will be settled as the total number of towers destroyed at the time of surrender PLUS the minimum number of extra towers needed for the victorious team to secure the win.

26.) EsportsBoth Teams to Destroy an Inhibitor

Will Both Teams Destroy an Inhibitor?
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.

27.) EsportsBoth Teams to Slay a Baron

Will Both Teams Slay a Baron?
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.

Dota 2

28.) EsportsTeam To Slay the Next Roshan

Which Team will Slay the Next Roshan
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
Where there is no 'neither' or 'draw' selection available and this selection is the winner, all bets on the relevant index are void.

Heroes of The Storm

29.) EsportsWhich Team will Destroy the Next Fort

Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
Where there is no 'neither' or 'draw' selection available and this selection is the winner, all bets on the relevant index are void.