Build a bet

1. General Terms & Conditions

1.1 Build a Bet is only available on selected sports, and customers can only place bets on this before the event starts.  Build a Bet is not available In-Play.

1.2 Build a Bet’s are not eligible for Cash Out or Edit My Bet.

1.3 Build a Bet’s cannot be combined with other Build a Bet’s or other Multi or System betting opportunities and will be placed as a single only.

1.4 A minimum of two picks and a maximum of 10 picks from a single match can be included in a Build a Bet.

1.5 If a pick within a Build a Bet is cancelled, then the entire Build a Bet will be cancelled. For example, if your Goalscorer pick does not take part in the game the entire bet will be cancelled, regardless of the outcome of the other selections.

1.6 partypoker.com will not be responsible if the Build a Bet feature is not available for technical reasons.

1.7 partypoker.com reserves the right to reverse the settlement of a Build a Bet if any of the picks have been settled incorrectly.

1.8 partypoker.com reserves the right to reverse settlement or cancel any open Build a Bet at any time.

1.9 partypoker.com reserves the right to remove the Bet Builder feature for any customer or group of customers where it has reasonable grounds to believe that the customer or group of customers is misusing the feature.

1.10 The maximum stake that can be placed on a Build a Bet is 750 EUR, or the current equivalent in other currencies.

1.11 The maximum payout for a Build a Bet is 2,500 EUR Net Winnings.

1.12 Any reference to ‘bet’ refers to the entire contents of a Build A Bet betslip. Any reference to a ‘selection’ is in reference to one selection within the related bet. A Build A Bet is the aggregate bet comprised of all constituent selections.

1.13 For any obvious pricing errors, we reserve the right to cancel/void any bets placed at that wrong price. We also reserve the right to cancel/void any bets on events where the venue is changed after the publication of odds.

2. Football Betting Rules

2.1 All Football markets will be settled based on official results supplied by OPTA

2.2 Betbuilder bets placed on Football apply to 90 minutes plus injury time, unless it is explicitly stated that the bet applies to Extra-time and Penalties. For all bets containing such wording, the remaining selections in the bet will be settled on the match (90 minutes plus injury time) result, unless stated otherwise. Match officials determine whether the full 90 minutes and injury time is to be played or has been played, all bets are active unless the match is deemed as abandoned.

2.3 If a player in the bet does not take any part in the match, then the whole bet will be made void, regardless of the rest of the selections within the bet. This rule refers to any player related markets involving both goals and cards. Please refer to Football Bet Type Settlement Rules section for period related player selections.

2.4 For any obvious pricing errors, we reserve the right to cancel any bets placed at that wrong price.

2.5 If a match is abandoned, any selections where the outcome has already been decided e.g. half-time result or first team to score will stand. All other selections will be made void regardless of the score-line at the time of abandonment. Abandoned matches will be deemed to be matches which do not reach their natural conclusion by midnight local time. Matches where a referee removes the players from the field of play for a temporary period, but resumes the remaining minutes of play by midnight local time, will not be deemed as abandoned.

2.6 All markets will be settled on the result of the match on the day that it is played and completed. Any results that are changed retrospectively, for example: dubious goals panel reviews, results reversed for ineligible players, will not alter the settlement of the market.

2.7 If an event is postponed before the kick off and subsequently rescheduled to be played less than 48 hours from the original kick off, all bets will stay active and will be settled upon the result of the rescheduled event. If an event is postponed before the kick-off and subsequently rescheduled to be played more than 48 hours from the original kick off, all bets will be voided.

2.8 Any event where the kick-off date/time has been altered well in advance (e.g. to accommodate live TV or to ease fixture congestion) will not be classed as postponed.

2.9 For matches played at a neutral venue, all bets will still count regardless of the order the teams are listed and whether we have indicated it is as being played at a neutral venue (except in the situation of an obvious pricing error, please refer to 1.13).

3. Football Bet Type Settlement Rules

3.1 Who will win? - You're betting on: the result of the match, e.g. Team A, Draw or Team B

3.2 Who will score? - You're betting on: whether a nominated player will score a goal at any time during the course of the match

  • In abandoned matches, any player who has already scored at the time of abandonment will be settled as a winner.
  • If the named player does not take part in the match, bets on that player will be void. If the player takes any part in the match, bets will stand
  • Own goals do not count

3.3 Who will get carded? - You're betting on: whether the nominated player will receive a Yellow or Red Card

  • If the player does not play, bets taken on the player will be void.
  • Only cards shown to players currently on the pitch will count. (i.e. cards shown to managers, players on the bench or after the game do not count.)

3.4 How many corners? - You're betting on: whether the total number of corners will be above or below the numbers quoted

  • Only corners that are actually taken will count. If a corner is re-taken, it will only count as one corner
  • Corners that are indicated as given but subsequently not taken will not count
  • Extra-time does not count towards the total

3.5 How many booking points? - You're betting on: whether the total number of booking points is above or below the stated total

  • Yellow Card = 10 & Red Card = 25. If a player receives 2 yellow cards and is consequently shown a red card, the player receives a total of 35 booking points.
  • Extra-time does not count nor do cards shown after the final whistle count towards the total.
  • Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total.

3.6 Will both teams score? - You're betting on: whether both teams will score at least one goal each

3.7 What will the score be? - You're betting on: what the score of the match will be

3.8 How many goals? - You're betting on: how many goals will be scored

  • Whether the total number of goals in the match will be above or below the stated total. 
  • How many goals exactly will be scored in the match, e.g. No Goals, Exactly 1 Goal etc.

3.9 What else will happen? - You're betting on: whether a nominated match event will occur during the match (within 90 minutes plus injury time, Extra-Time and/or Penalties do not count), including:

  • Penalty awarded - Whether a penalty will be taken (and subsequently missed/scored). Penalties awarded but rescinded, for any reason, and subsequently are not taken will not be deemed a winning selection.
  • Penalty missed - Whether a penalty will be missed. This is any penalty taken that does not result in a goal from that kick directly. If a penalty is ordered to be retaken, the original penalty will not count towards any official settlement. Only a completed penalty outcome is applicable. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss.
  • Penalty scored - Whether a penalty will be scored. This is any penalty taken that results in a goal directly from this kick. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss. Penalties awarded but rescinded and subsequently not taken will not be deemed a winning selection.
  • 2+ penalties awarded - Whether two, or more, penalties will be taken (and subsequently missed/scored). Penalties awarded but rescinded and subsequently not taken will not be deemed as a penalty awarded.
  • 2+ penalties scored - Whether two, or more, penalties will be scored. Penalties scored but ordered to be retaken, the original penalty will not count.
  • Free-kick goal - Whether a free kick will be scored. Any bets involving free-kick goals must be scored directly from a free-kick. Penalties do not count. The player taking the free kick must be the scorer of the goal.
  • Header goal - Whether a header will be scored over the course of the match. A headed goal is a goal that is classed as coming off the player’s head or shoulder, whether it is intentional or not. Own goals are excluded.
  • Outside box goal - Whether a goal will be scored from outside of the 18-yard box/penalty area). Own goals are excluded, any other method of goal scored from outside of the penalty area will count, including free kicks.
  • Own goal - Whether an own goal will be scored.
  • Sending off - Whether a player is sent off. Only cards awarded once the player is active in the match will count. Any cards shown after the final whistle do not count. A player to be sent off is settled on any active player that receives a red card, whether that is a straight red card or because of two yellow cards. If the red card is retracted, by VAR or otherwise, then this will not count as a winning selection.
  • Woodwork - Whether the woodwork is hit during active play.
  • Go to extra time – Whether the match will go to extra-time after the 90 minutes, in applicable matches where extra-time can be played.
  • Go to penalties – Whether the match will go to penalties in applicable matches where this can happen. In all other scenarios other than when this is achieved, the selection would be a losing one.

3.10 How many team goals? -  You're betting on: how many goals a nominated team will score including:

  • How many team goals - Whether the total number of team goals in the match will be above or below the stated total.
  • How many goals exactly the nominated team will score in the match, e.g. No Goals, Team A Exactly 1 Goal, Team B Exactly 3 Goals etc. (own goals are included).

3.11 How many goals will a team win by? - You're betting on: by what margin a nominated team will

3.12 How many team booking points? - You're betting on: whether the total number of booking points for your nominated team/teams is above or below the stated total.

  • Yellow Card = 10 & Red Card = 25. If a player receives 2 yellow cards and is consequently shown a red card, he receives a total of 35 booking points.
  • Neither cards shown after the final whistle nor cards shown in extra-time count towards the total.
  • Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total.

3.13 How many team corners? - You're betting on: whether the total number of corners of your nominated team/teams will be above or below the numbers quoted.

  • Only corners that are taken will count.Corners that are indicated as given but subsequently not taken will not count. If a corner is re-taken, it will only count as one corner. Extra-time does not count towards the total.

3.14 What else will happen to teams? - You're betting on: whether a nominated match event will occur to a nominated team, including:

  • Team penalty taken - Whether a penalty will be taken over by your nominated team. Penalties awarded but rescinded and subsequently not taken will not be deemed a winning selection. Only a completed penalty outcome is applicable.
  • Team penalty missed - Whether a penalty will be missed by your nominated team. This is any penalty taken that does not result in a goal from that kick by the nominated team. Missed penalties that are then re-taken do not count. Only a completed penalty outcome is applicable. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss.
  • Team penalty scored - Whether a penalty will be scored by your nominated team. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss. Penalties scored but ordered to be retaken, the original penalty will not count.
  • Team 2+ penalties awarded - Whether two, or more, penalties will be taken by your nominated team. Penalties awarded but rescinded and subsequently not taken will not be deemed as a penalty awarded.
  • Team 2+ penalties scored - Whether two, or more, penalties will be scored by your nominated team. Penalties scored but ordered to be retaken, the original penalty will not count.
  • Team free-kick goal - Whether a free kick will be scored by your nominated team. Any bets involving free-kick goals must be scored directly from a free-kick. Penalties do not count.
  • Team header goal - Whether a header will be scored by your nominated team. A headed goal is a goal that is classed as coming off the player’s head or shoulder, whether it is intentional or not. Own goals are excluded.
  • Team outside box goal - Whether a goal will be scored from outside of the 18-yard box/penalty area by your nominated team. Own goals are excluded. Any goal from outside of the box will be classed as a winner, intentional or not. Free kicks are included.
  • Team sending off - Whether a player, for your nominated team only, is sent off. Only cards awarded once the player is active in the match will count. Any cards shown after the final whistle do not count. A player to be sent off is settled on any active player that receives a red card, whether that is a straight red card or automatically resulting from 2 yellow cards.
  • Team clean sheet - Whether your nominated team will keep a clean sheet. For example, 0-0, 1-0 to your team, 2-0 to your team etc. would be winning selections.
  • First team to score – Which team will score the first goal. Rescinded and/or disallowed goals do not count, only official goals count. If no goal is scored in the match, this market will be resulted as a loser.
  • Last team to score - Which team will score the last goal. Rescinded and/or disallowed goals do not count, only official goals count. If no goal is scored in the match, this market will be resulted as a loser.
  • First corner – Which team will be awarded and subsequently take the first corner. If no corners are awarded in the specified period, this would be a losing selection.
  • Last corner – Which team will be awarded and subsequently take the last corner of the match. If no corners are awarded in the specified period, this would be a losing selection.
  • Most corners – Which team will take the most corners in the match. If the match corner count is level at full-time, the selection will be a losing one. Your nominated team needs to get more than the opponents for this to be a winning selection.
  • First card - Which team will be awarded the first card, yellow or red, in the match. If no cards are awarded in the specified period, this would be a losing selection.
  • Last card - Which team will be awarded the last card, yellow or red, in the match. If no cards are awarded in the specified period, this would be a losing selection.
  • Most booking points – Which team will receive the most booking points in the match. If no booking points are awarded (no cards shown) in the match, this will be resulted as a loser. Your nominated team must receive more booking points than the opponent for this to be a winning selection.
  • Yellow Card = 10 & Red Card = 25. If a player receives 2 yellow cards and is therefore subsequently shown a red card, they receive a total of 35 booking points.
  • Most cards - Which team will receive the most cards in the match. If no cards are shown in the match, this will be resulted as a loser. Your nominated team must receive more cards than the opponent for this to be a winning selection.
  • Yellow Card = 1 card & Red Card = 2 cards. If a player receives 2 yellow cards and is therefore subsequently shown a red card, they receive a total of 3 cards. The maximum cards one player can receive is 3. A straight red card equates to 2 cards.

3.15 Which player will score first/last? - You're betting on: which player will score the first/last goal.

  • Bets will be settled according to which player scores the first/last goal for their own team during the match.
  • Own goals do not count. For example, if you backed a player to score the first goal in the match and the first goal was an own goal, then the bet will be settled on the next goal that is scored. If your player scores the 2nd goal, then you have a winning bet. If a different player scores next, then your bet is a loser.
  • In relation to ‘Which player will score first’, if your player has not participated in the match at the point the first goal is scored, selections will be made void.
  • In relation to ‘Which player will score last’, If your player has participated in the match before or during the time the last goal is scored, related selections will stand.
  • If no goal is scored in the match, or only own goals have been scored in the match, any selections on a player to score first or last will be resulted as losing selections, if they have participated in the relevant time-frame as stated in the above two points.

3.16 How many player goals? - You're betting on: whether the nominated player will score 1+/2+ or 3+ goals in the match (own goals are excluded).

3.17 How will a player score? - You're betting on: the method of how a nominated player will score, with the following options available (own goals are excluded):

  • Header – the nominated player scores a goal, which is classed as coming off the head or shoulder, whether it is intentional, or not.
  • Free Kick - the nominated player scores a direct free kick for his own team
  • Outside of the box – the nominated player scores from outside the 18 yard penalty area for his own team
  • Penalty – the nominated player scores a penalty for his own team. The goal must be scored directly from this penalty. A re-bound from a penalty will not be classified as a goal scored by penalty.

3.18 Who will get carded or sent off? - You're betting on (for the carded element): whether a nominated player will receive a yellow or red card.

  • You’re betting on (for the sent off element): whether a nominated player will receive a red card over the course of the match. Only cards awarded once the player is active in the match will count. Any cards are shown after the final whistle do not count. A player to be sent off is settled on any active player that receives a red card, whether that is a straight red card or from 2 yellow card which automatically results in a red card.
  • Cards shown before kickoff, during the half time interval or after full time will not count.
  • Cards shown to players or officials who do not constitute active on-field players do not count.
  • First player carded – Which player will be awarded the first card, yellow or red, in the match. If no cards are awarded in the specified period, these selections will be losing selections.
  • First team player carded – Which player will be awarded the first card, yellow or red, for their team only in the match. If no cards are awarded in the specified period, these selections will be losing selections.

3.19 How many cards?- You are betting on whether total number of cards is above, below or exactly the stated total. Extra-time does not count towards the total nor do booking points received before kick-off and/or after the final whistle. Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total.

  • Yellow Card = 1 & Red Card = 2. If a player receives 2 yellow cards and is consequently shown a red card, the player receives a total of 3 cards. No player can receive more than 3 cards for settlement purposes. For example, a player receiving a yellow card then a straight red card receives 3 cards for settlement purposes. A player receiving two yellows and consequently a red card receives 3 cards for settlement purposes, also. A straight red on its own counts as 2 cards for settlement purposes.

3.20 What is the double chance? - You are betting on the match (or specified period) ending in one of the two displayed outcomes. For example, Team A/Draw would require the match (or specified period) to end with Team A winning, or a draw in order to be a winning selection.

3.21 Who will be ahead at half-time/full-time? - You are betting on the result of the match at half-time and at full-time, both need to be correct in order to be a winning selection.

3.22 How many team cards? - You are betting on the number of cards for the nominated team during the match. Only cards shown to players on the pitch during active periods of the match will count, cards shown to managers or substitutes do not count.

  • Only one yellow card will count for a second bookable offence. Two yellows that consequently lead to a red card will count as three cards total. The same applies for a yellow card followed by a straight red card. The maximum card count one player can be issued with is three.
  • Cards shown before kick-off, during the half time interval or after full time will not count. Cards shown to players or officials who do not constitute active on-field players do not count.

3.23 How will a team win? - You are betting on different markets relating to how a team will win, including:

  • Winning margin - By what margin the nominated team will win by.
  • Win to nil - Whether the nominated team wins to nil. For example, your nominated team winning 1-0, 2-0 etc. would result in this being a winning selection.
  • Win from behind - Whether the nominated team wins the match (or specified period) from behind
  • Win in extra-time - Whether your nominated team wins the tie in extra-time. To be a winning selection your team must win the extra-time period (2 x 15 minutes plus injury time unless otherwise stated). If the match does not go to extra-time this will be a losing selection. If a fixture is postponed, normal postponed match rules apply. If a fixture is abandoned, normal abandoned match rules apply
  • Win on penalties - Whether your nominated team wins the tie after penalties. Bets are settled only on fixtures that go to penalties. If the match does not go to penalties this will be a losing selection. If a fixture is postponed, normal postponed match rules apply. If a fixture is abandoned, normal abandoned match rules apply.
  • Qualify - Whether your nominated team qualifies to the next round of the next round of fixtures in the specified tournament/cup/league. If a fixture is postponed normal postponed match rules apply. If a fixture is abandoned normal abandoned match rules apply. In the event of a forfeit or bye for either team, please refer to the postponed rules (2.7). [i] Match refers to 90 minutes plus injury time, unless it is explicitly stated that the bet applies to Extra-time and/or Penalties. Match officials determine whether the full 90 minutes and injury time has been played. [i] Active (in a match context) refers to periods of play within the match. Before the official start of the match, after the whistle for half-time up until the official start of the second half, and after the final whistle will not count as active periods. Active in reference to a player refers to a player on the pitch during the relevant periods of play within the match.

4. Football Bet Period Rules

4.1 All below periods (4.2-4.7) are periods that can be taken with markets (3.1-3.23). For example, a bet containing: 90 mins (4.2) period with Who will win? (3.1), you are betting on the result over the entirety of the match (90 mins plus injury time).

4.2 90 mins – This refers to the entirety of the match. All bets involving 90 min selections apply to 90 minutes plus injury time. Match officials determine whether the full 90 minutes and injury time is to be played or has been played. Any event occurring before the official start of the match, during the half time break (any time after the whistle for half time and before the start of the second half) or after the final whistle do not count.

4.3 1st 10 mins – This refers to the first 10 minutes of the match (00:00 and 09:59). For example, a corner awarded in this period but not taken until after 10:00 will not count. Any event that occurs 10:00 or later within the match will not count. Any event occurring before the official start of the match does not count.

4.4 1st half – This refers to the first half of the match only, including any injury time minutes played within it. Any event occurring before the official start of the match or during the half time break (any time after the whistle for half time) will not count.

4.5 2nd half – This refers to the second half of the match only, including any injury time minutes played within it. Any event occurring before the second half (first half or during the half time break) or after the final whistle will not count.

4.6 Each half – This refers to an event happening in both halves of the match. If the chosen event happens in neither half or within only one of the halves this will be deemed a losing selection. Any event occurring before the official start of the match or during the half time break (any time after the whistle for half time and before the start of the second half) or after the final whistle will not count.

  • For any ‘each half’ period player related bets, if the player is to participate in any part of the first half then this selection will stand. If they are not to participate in the first half, then this selection will be voided.

4.7 Either half – This refers to an event happening in one, or both halves of the match. If the chosen event doesn’t happen within the match this will be deemed a losing selection. Any event occurring before the official start of the match, during the half time break (any time after the whistle for half time and before the start of the second half) or after the final whistle will not count.

  • For any player related bets in relation with ‘either half’, if the player participates at any point in the match then this selection will stand. For example, for a player to score either half, if they score in the first half but do not play in the second half, this will be a winning selection. If they are not to participate in the match at all then this selection will be voided.

5. Basketball Betting Rules

5.1 Selection and Bet Results

All basketball selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser.

For instance, selections on a team to win a match where it is a draw after overtime (or normal time if no overtime is to be played), even where the draw or tie may not have been offered through Build A Bet, will be settled as losers. This will not be relevant to NBA or NBL matches as they play repeated overtime periods until a team wins but may be applicable to other basketball leagues or competitions as per their individual competition rules. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not.

5.2 Overtime

All basketball matches will be settled on the official declared result including any overtime.

5.3 Second Half / Fourth Quarter Markets

All second half and fourth quarter market selections do include overtime periods if they occur. For example, a total second half points selection would include the points scored in both the second half and any overtime periods played.

5.4 Player-specific markets

All player selections will be considered active if a player enters the court as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the court during a match, selections specific to that player will be void. For instance, a selection on a certain player to score 10.5+ points in the second half would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the court during the second half. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or bench) and never took to the court, the selection and therefore bet would be void.

5.5 Postponed and Incomplete Matches

Where a match is postponed or incomplete, and subsequently resumed or played within 48 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 48 hours past the originally scheduled start time will be void. Once the 48 hours have expired, all bets are void and stakes will be refunded.

5.6 Abandoned Matches

If a game is abandoned prior to commencement, it falls within the 48-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:

  • Build A Bets will be void if they include at least one selection involving a player who has not yet entered the court as an active player. The rules outlined below are all applied subject to and subsequent to the application of this rule.
  • If every selection within a Build A Bet on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the Build A Bet in its entirety will be treated as a winner. For example, a 2-leg Build A Bet containing an over total points selection and a certain player to score 10.5+ points, in a game where the required points have been reached and the player did score more than 10 points before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
  • If a single selection of a Build A Bet has lost and a match is then abandoned, the Build A Bet will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, a Build A Bet including a first player to score selection, in a game where a different player scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
  • If there are no losing selections within a Build A Bet and at least one void selection at the time of a match abandonment, the Build A Bet will be treated as void. This rule applies where one or more selections are still undecided at abandonment and may have won or lost if the game had been completed as scheduled. For example, a Build A Bet including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.

5.7 Venue Changes

If the venue of a match is changed from the one advertised, all bets on that match will be voided.

6. American Football Betting Rules

6.1 Selection and Bet Results

All American Football Build A Bet selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser.

For instance, selections on a team to win a match where it is a tie after overtime, even where the draw or tie may not have been offered through Build A Bet, will be settled as losers. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a quarter, half or match finishes scoreless, then touchdown or point-scoring selections for that period (e.g. Player to Score a 1st Half Touchdown) will be settled as losers.

6.2 Overtime

All American Football matches will be settled on the official declared result including any overtime.

6.3 Second Half / Fourth Quarter Markets

All second half and fourth quarter market selections do include overtime if it occurs. For example, a total second half points selection would include the points scored in both the second half and overtime.

6.4 Player-specific Markets

All player selections will be considered active if a player participates in at least one play at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player does not participate in a single play during a match, selections specific to that player will be void. For instance, a selection on a certain player to score a touchdown in the second half would be active (and therefore settled as a loser) if that player participated in the first play of the match, was injured, and did not return to the game, regardless of having never been on the field during the second half. However, if that player was injured shortly before the game commenced and did not participate in any plays whatsoever, the selection and therefore bet would be void.

6.5 Postponed and Incomplete Matches

Where a match is postponed or incomplete, and subsequently resumed or played within 48 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 48 hours past the originally scheduled start time will be void. Once the 48 hours have expired, all bets are void and stakes will be refunded.

6.6 Abandoned Matches

If a game is abandoned prior to commencement, it falls within the 48-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:

Build A Bets will be void if they include at least one selection involving a player who has not yet been on the field for at least one play. The rules outlined below are all applied subject to and subsequent to the application of this rule.

  • If every selection within a Build A Bet on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the Build A Bet in its entirety will be treated as a winner. For example, a 2-leg Build A Bet containing an over total points selection and a certain player to score a touchdown, in a game where the required points have been reached and the player did score a touchdown before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
  • If a single selection of a Build A Bet has lost and a match is then abandoned, the Build A Bet will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, a Build A Bet including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
  • If there are no losing selections within a Build A Bet and at least one void selection at the time of a match abandonment, the Build A Bet will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, a Build A Bet including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.

6.7 Venue Changes

If the venue of a match is changed from the one advertised, all bets on that match will be voided.